Character Stats

Character Stats are the factors that make up a character's prowess in certain areas. Every character is given 32 points to place in their stats. The maximum points a stat can have is 10. With the bonus points from each class, there is a total of 40 points per character.

5-6 points in a category is considered "average", 7-8 points in a category is considered "above average", and 9-10 points in a category is considered "expert".

Strength (STR)
Strength is the character's ability to use melee weapons, fight in hand-to-hand combat, and move heavy objects.

The Fighter class has a +5 bonus in Strength.

The Gunslinger class has a +3 bonus in Strength.

Endurance (END)
Endurance is the character's ability to maintain high stamina, run, and carry things.

The Seraphim class has +5 bonus in Endurance.

The Citizen class has a +3 bonus in Endurance.

Reflexes (REF)
Reflexes is the character's ability to dodge incoming attacks, maneuver complicated areas, and catch things.

The Agile class has a +5 bonus in Reflexes.

The Seraphim class has a +3 bonus in Reflexes.

Intelligence (INT)
Intelligence is the character's ability to solve puzzles, discover information, and figure out enemy weaknesses.

The Officer class has a +5 bonus in Intelligence.

The Fighter class has a +3 bonus in Intelligence.

Charisma (CHR)
Charisma is the character's ability to persuade, flirt, intimidate, threaten, and discuss successfully.

The Citizen class has a +5 bonus in Charisma.

The Agile class has a +3 bonus in Charisma.

Awareness (AWN)
Awareness is the character's ability to detect enemies, find weak spots, and see incoming attacks.

The Gunslinger class has a +5 bonus in Awareness.

The Officer class has a +3 bonus in Awareness.